Robotics Learning Java Class Web Pages

www.RoboticsLearning.com/java

This page is for students enrolled in the Java programming classes taught by Steve Putz and Robotics Learning.  If you have questions, email info@RoboticsLearning.com or phone 408-910-1176.
 
 

Java Programming for Beginners
Kennedy Middle School
June 21 - July 16, 2010
Java Greenfoot Games and Simulations
Kennedy Middle School
June 21 - July 16, 2010

 
Java Programming for Beginners
Kennedy Middle School, June 21 - July 16, 2010 (room 14)

Class Materials (password required)

Class Description:

This class is a beginner's introduction to Java programming.  Programming concepts and techniques are introduced and practiced through a series of fun programming examples.  Topics include: using variables, creating applets, simple graphics, defining new object classes, interactive applets with buttons, animation, and simple interactive games.  Class sessions include time to work on the programs with help from the instructor.  Some homework time may be required to complete the lessons.  Students should have a USB flash drive to take their class work home.  The software and lessons can also be downloaded for use at home.    Software can be downloaded from the Class Materials link above.

  • If you are enrolled in this class, the instructor will give you a login and password at the first class, for accessing the Class Materials web page.  Or email info@RoboticsLearning.com to get a login and password (include the student name and phone number in your request).
  • Each student should bring a USB flash drive to class for keeping copies of their programs.

 
Java Greenfoot Games and Simulations
Kennedy Middle School, June 21 - July 16, 2010 (room 14)

Class Materials (password required)

Class Description:

This class is an introduction to programming games and simulations using the Greenfoot Java programming framework.  Some prior programming experience is recommended.  Greenfoot provides a framework for easily programming interactive 2-D simulations and games based on a World and Actor model. Programming concepts and techniques are introduced and practiced through a series of fun programming examples such as creating animal and physics simulations and simple interactive games. Students will use the Java programming language to define objects, variables and methods for implementing their simulations and games.  Class sessions include time to work on the programs with help from the instructor.  Some homework time may be required to complete the lessons.  Students should have a USB flash drive to take their class work home.  The software and lessons can also be downloaded for use at home.  Software can be downloaded from the Class Materials link above.

  • If you are enrolled in this class, the instructor will give you a login and password at the first class, for accessing the Class Materials web page.  Or email info@RoboticsLearning.com to get a login and password (include the student name and phone number in your request).
  • Each student should bring a USB flash drive to class for keeping copies of their programs.

(April 2010 Java Greenfoot Class Notes)
(March 2010 Java for Kids Class Notes)
(February 2010 Java for Kids Class Notes)
(April 2009 Java for Kids Class Notes)
(February 2009 Java for Kids Class Notes)
(October 2008 Java for Kids Class Notes)
(February 2008 Java for Kids Class Notes)
(Fall 2006 Beginning Java Class Notes)
(March 2006 Intermediate Java Class Notes)


General Java Resources

Robotics Learning Java class materials © 2004-2009 Steve Putz. (updated 6/17/2010)