This page is for students enrolled in the
Java programming classes taught by Steve Putz and Robotics
Learning. If you have questions, email info@RoboticsLearning.com
or phone 408-910-1176.
| "Java Programming for Kids"
Class at De Anza College
starts February 3, 2010 (6:30 PM in room L-61) |
| If
you are registered for this class, please send the student's name
and parent's email address to me at
info@RoboticsLearning.com and I will send you instructions for setting up your computer before the first class. |
|
This class is a beginner's introduction to Java programming, for kids in grades 7 through 9. Older students and adults are also welcome to register. Programming concepts and techniques are introduced and practiced through a series of fun programming examples. Topics include: using variables, creating a Java applet, simple graphics, defining new object classes, interactive applet with buttons, animation, creating a simple interactive game. 90 minute class sessions include time to work on the programs with help from the instructor. Some homework time is required to complete the lessons. Students should bring their own laptop computer (PC or Mac), or arrange with the instructor for use of a computer (for an extra fee). Software is provided at the first class. |
|
| "Java Greenfoot Games and
Simulations" Class at De Anza
College
starts April 21, 2010 |
| If
you are registered for this class, please send the student's name
and parent's email address to me at
info@RoboticsLearning.com and I will send you instructions for setting up your computer before the first class. |
|
This class is an introduction to programming games and simulations using the Greenfoot Java programming framework, for kids in grades 8 through 10. Older students and adults are also welcome to register. Some prior programming experience is recommended. Greenfoot provides a framework for easily programming interactive 2-D simulations and games based on a World and Actor model. Programming concepts and techniques are introduced and practiced through a series of fun programming examples such as creating animal and physics simulations and simple interactive games. Students will using the Java programming language to define objects, variables and methods for implementing their simulations and games. 90 minute class sessions include time to work on the programs with help from the instructor. Some homework time is required to complete the lessons. Students should bring their own laptop computer (PC or Mac), or arrange with the instructor for use of a computer (for an extra fee). Software is provided at the first class. |
|
(April
2009 Java for Kids Class Notes)
(February
2009 Java for Kids Class Notes)
(October
2008 Java for Kids Class Notes)
(February
2008 Java for Kids Class Notes)
(Fall 2006
Beginning Java Class Notes)
(March 2006
Intermediate Java Class Notes)